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Patholopsy
Welcome! (imagine me bowing the head).
I make animated webcomics and some experimental stuff.

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Joined on 10/8/22

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Patholopsy's News

Posted by Patholopsy - January 30th, 2024


iu_1155040_12022470.gif

I draw the face in Clip Studio Paint. In Blender, I use the drawing as a reference to model the head.


iu_1155036_12022470.webp

The head is a mid-poly mesh. The hair, eyes, ears, and mouth are planes with transparent PNG textures. This means the trick is visible when rotating the head, but I use camera constraints to minimize it.


iu_1155037_12022470.gif

The skin, shadows, and black hair are painted in Blender. I used a $2 add-on called "PSD Layers" to separate my colors onto different layers. The outline is the only generated effect.


Thank you for reading!


Sincerely yours,

Reinhard.


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Posted by Patholopsy - January 22nd, 2024


I always spend a lot of time studying how old games are made, I especially like those with hand painted textures, particularly PS2 games (like FFXII, using a free camera and flying around). I love drawing, but I also enjoy the depth that 3D offers. So I'm learning how to combine both.


iu_1150901_12022470.webp

My architecture style is directly inspired by the buildings in Belgium. Like many places here, my city's buildings are a mix of traditional and modern features. What I like is that laissez-faire vibe, where everything is so mixed up it feels unique 👇


iu_1150902_12022470.webp


Inspiration

I use Google Map to streamline my reference gathering process, eliminating the need to travel. I draw and paint each building's textures in my drawing software. Despite the diverse designs, these buildings often share a common structural base, with variations in details (brick or cement, colors, etc.) contributing to their distinct appearances (picture below).


iu_1150903_12022470.webp


Process

In 3D, I create a blockout of the street. Some shadows are painted directly onto the textures. I add a sunlight source to enhance the depth (though sometimes the light is painted too).iu_1150904_12022470.webp

To transform my 2D drawings into 3D, I project my textures directly onto the 3D meshes and trim the parts I don't need. It's like drawing a house on paper and cutting out the shape.


iu_1150909_12022470.gif

I create edges around doors and windows, pushing them back to add depth. Since the camera doesn't move around, I don't need to be too precise.


The 2D and 3D software that I use isn't important because this approach can be applied in any editor.


That’s it for now. Thank you for reading!


Sincerely yours,

Reinhard.


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9